Course Overview
Course objectives
While it is capable of being the only software used for all parts of an animated project, it’s not necessarily compositing, video editing, or sound software. Thus, it’s best utilized with other software such as Premiere and After Effects for animated projects. Flash is capable of both frame-by-frame animation, as well as other, more complex puppet animation. However, while it has some camera functionality, it’s rather limited with it and again if you’d like to imply 3D space you’re best off including other software with more powerful camera features and manipulation, such as After Effects.
Modules
Module 1
- 1.1 Introduction
- 1.2 What is Flash Animate
- 1.3 Creating A New Document in Flash and Exploring the Interface
- 1.4 Drawing in Flash Part 1
- 1.5 Drawing in Flash Part 2
- 1.6 Frame by Frame Animating in Flash Part 1
- 1.7 Frame by Frame Animating in Flash Part 2
- 1.8 Saving, Rendering, and Exporting
- 1.9 Animating with Symbols Part 1
- 1.10 Animating with Symbols Part 2
- 1.11 Animating with Symbols Part 3
- 1.12 Different Types of Tweening Part 1
- 1.13 Different Types of Tweening Part 2
- 1.14 Nesting Symbols
- 1.15 Importing Graphics Part 1
- 1.16 Importing Graphics Part 2
- 1.17 Masking Part 1
- 1.18 Masking Part 2
- 1.19 Camera and Parallax Scrolling Part 1
- 1.20 Camera and Parallax Scrolling Part 2
- 1.21 Camera and Parallax Scrolling Part 3
- 1.22 Rotoscoping Part 1
- 1.23 Rotoscoping Part 2
- 1.24 Rotoscoping Part 3
- 1.25 Rotoscoping Part 4
- 1.26 Rotoscoping Part 5
- 1.27 Rotoscoping Part 6
- 1.28 Rotoscoping Part 7
- 1.29 Creating a Puppet Part 1
- 1.30 Creating a Puppet Part 2
- 1.31 Creating a Puppet Part 3
- 1.32 Creating a Puppet Part 4
- 1.33 Creating a Puppet Part 5
- 1.34 Creating a Puppet Part 6
- 1.35 Animating a Puppet Part 1
- 1.36 Animating a Puppet Part 2
- 1.37 Animating a Puppet Part 3
- 1.38 Animating a Puppet Part 4
- 1.39 Cycles
- 1.40 Interchangeable Parts
- 1.41 Interactivity
- 1.42 Text Part 1
- 1.43 Text Part 2
- 1.44 Animating with Code
- 1.45 Dialog Part 1
- 1.46 Dialog Part 2
- 1.47 Dialog Part 3
- 1.48 Dialog Part 4
- 1.49 Controlling the Timeline Part 1
- 1.50 Controlling the Timeline Part 1
- 1.51 Putting Together an Interactive eCard Part 1
- 1.52 Putting Together an Interactive eCard Part 2
- 1.53 Putting Together an Interactive eCard Part 3
- 1.54 Putting Together an Interactive eCard Part 4
- 1.55 Putting Together an Interactive eCard Part 5
- 1.56 Bone Tool
- 1.57 Conclusion
Modes of Learning
- Flashcards: Remember the “read and guess” games we used to play back then? Here’s to enhance what you learned. How does it work? A statement will be written on a flashcard, and you’ll need to guess the answer. Then flip it over to see if you answered it correctly. The cards continue, each with a random statement from the course that you took previously.
- Scatter: “Make Everything Disappear.” Turn the screen white and vanish it all but this time testing your knowledge and your time being monitored. Find the best match and click your way toward success. This brain teaser might give you a hard time! But education combined with games adds an element of fun to it.
- Learn: Here’s another. Read and choose the right answer. A game designed on a Multiple-Choice pattern. This kind of exercise boosts your confidence. When one option seems to be correct, you choose the other only for it to be the right option. The right option will welcome another statement, but don’t sweat! You are still learning.
- Speller: This fun-packed game is unique in its own way. Hear the term carefully and type it out on your screen. You think you are a pro at learning spellings of tricky terms. Test yourself out with this game. Could you hear it properly? If you could, were you able to write it?
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